Dungeon generator
Definitions
- Dead ends
- Dead ends can contain treasure, triggers, keys, simple and advanced traps. Players are more likely to investigate these areas.
- Corridors
- Corridors can contain random encounters, random events and simple traps. Players are less likely to actively search in these areas.
- Rooms
- Rooms can contain treasure, triggers, keys, encounters, events, puzzles and simple or advanced traps. These areas invite most interaction from the player.