Dungeon generator

Definitions

Dead ends
Dead ends can contain treasure, triggers, keys, simple and advanced traps. Players are more likely to investigate these areas.
Corridors
Corridors can contain random encounters, random events and simple traps. Players are less likely to actively search in these areas.
Rooms
Rooms can contain treasure, triggers, keys, encounters, events, puzzles and simple or advanced traps. These areas invite most interaction from the player.

Map

ABCDEFGHIJKL
0
1
2
3
4
5
6
7
8
9
10
11